Jedi guardians are powerful warriors, well versed in the combat arts of the Jedi. Depending on the era, Jedi guardians
may be found battling Dark Jedi, leading strike teams into combat, or defending innocent people with their skills.
Apply
the appropriate species traits to this Jedi. If the species has an Int bonus, add Knowledge (tactics) +11 and an additional
language. If the species has an intelligence
penalty, remove Pilot.
Alien Jedi Guardian
Medium human Jedi 7/Jedi Knight 1
Destiny 1; Force 5; Dark Side 0
Init +10; Senses Perception +5
Languages As per species, plus one other language
Defenses Ref 21 (flat-footed 20), Fort 21, Will 21;
hp 76; Threshold 21
Speed 6 squares
Melee lightsaber +12 (2d8+8)
Melee unarmed +10 (1d4+6)
Base Atk +8; Grp +10
Atk Options
Special Actions
Force Powers Known surge, force slam
Abilities Str 14, Dex 13, Con 13, Int 13, Wis 12, Cha 12
Talents Acrobatic Recovery, Resilience, Block, Deflect, Redirect Shot
Feats Force Sensitivity, Weapon Proficiency (lightsabers), Weapon Proficiency (simple weapons),
Weapon Focus (lightsabers), Force Training, Skill Focus (Use the Force), Weapon Proficiency (pistols), Armor Proficiency (light),
Skill Training (Pilot)
Skills Acrobatics +10, Initiative +10, Pilot +10, Use the Force +15.