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RJ Grady

Alien Jedi Consular

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Jedi consulars prefer diplomacy and subtlety to the chaos of combat. They are the order's diplomats and scholars.

Apply the traits of the alien species to this Jedi. If the race has an Int bonus, add Knowledge (social sciences) +11 and two languages known. If the race has an Int penalty, subtract 2 points from a different ability score instead.

Jedi Consular

Medium Jedi 7/Jedi Knight 1

Destiny 1; Force 5; Dark Side 0

Init +10; Senses Perception +10

Languages Basic, three other languages


Defenses Ref 21 (flat-footed 20), Fort 21, Will 21;

hp 76; Threshold 21


Speed 6 squares

Melee lightsaber +10 (2d8+6)

Base Atk +8; Grp +9

Atk Options 

Special Actions Melee Defense

Force Powers Known farseeing, force slam, mind trick, move object, rebuke, transfer vitality


Abilities Str 12, Dex 13, Con 12, Int 13, Wis 13, Cha 14

Talents Adept Negotiator, Force Persuasion, Block, Deflect, Redirect Shot

Feats Force Sensitivity, Weapon Proficiency (lightsabers), Weapon Proficiency (simple weapons), Force Training (x3), Linguist, Skill Focus (Use the Force), Melee Defense.

Skills Initiative +10, Perception +10, Use the Force +16 (may substitute for Persuasion).

Possessions lightsaber (self-built), Jedi robes