Jedi consulars prefer diplomacy and subtlety to the chaos
of combat. They are the order's diplomats and scholars.
Apply the traits of the alien species to this Jedi. If
the race has an Int bonus, add Knowledge (social sciences) +11 and two languages known. If the race has an Int penalty, subtract
2 points from a different ability score instead.
Jedi Consular
Medium Jedi 7/Jedi Knight 1
Destiny 1; Force 5; Dark Side 0
Init +10; Senses Perception +10
Languages Basic, three other languages
Defenses Ref 21 (flat-footed 20), Fort 21, Will 21;
hp 76; Threshold 21
Speed 6 squares
Melee lightsaber +10 (2d8+6)
Base Atk +8; Grp +9
Atk Options
Special Actions Melee
Defense
Force Powers Known farseeing, force slam, mind trick, move object, rebuke, transfer vitality
Abilities Str 12, Dex 13, Con 12, Int 13, Wis 13, Cha 14
Talents Adept Negotiator, Force Persuasion, Block, Deflect, Redirect Shot
Feats Force Sensitivity, Weapon Proficiency (lightsabers), Weapon Proficiency (simple weapons),
Force Training (x3), Linguist, Skill Focus (Use the Force), Melee Defense.
Skills Initiative +10, Perception +10, Use the Force +16 (may substitute for Persuasion).
Possessions lightsaber (self-built), Jedi robes