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RJ Grady

Jedi Sentinel

CL 8 

Jedi sentinels dedicate themselves to battling the Dark Side. Jedi sentinels were common in the Old Republic, when the Sith and other Dark Siders were a continuing threat. By the time of the Empire, their arts had been lost.

Jedi Sentinel

Medium human Jedi 7/Jedi Knight 1

Destiny 1; Force 5; Dark Side 0

Init +10; Senses Perception +11

Languages Basic, three other languages


Defenses Ref 23 (flat-footed 21), Fort 22, Will 23;

hp 76; Threshold 27


Speed 6 squares

Melee lightsaber +11 (2d8+6)

Melee unarmed +9 (1d6+5)

Ranged thrown lightsaber +11 (2d8+5)

Base Atk +8; Grp +9

Atk Options

Special Actions

Force Powers Known battle strike, force slam, force stun, mind trick, rebuke (2),


Abilities Str 12, Dex 13, Con 12, Int 13, Wis 14, Cha 13

Talents Dark Side Sense, Resist the Dark Side, Deflect, Redirect Shot, Lightsaber Throw

Feats Force Sensitivity, Weapon Proficiency (lightsabers), Weapon Proficiency (simple weapons), Force Training (x2), Improved Defenses, Skill Focus (Use the Force), Weapon Focus (lightsabers), Melee Defense, Improved Damage Threshold.

Skills Initiative +10, Knowledge (galactic lore) +10, Perception +11, Use the Force +15.

Possessions lightsaber (self-built), Jedi robes