Jedi sentinels dedicate themselves to battling the Dark Side. Jedi sentinels were common in the Old Republic, when
the Sith and other Dark Siders were a continuing threat. By the time of the Empire, their arts had been lost.
Apply the traits of the alien species to this Jedi. If
the species has a bonus to Int, add Knowledge (galactic lore) +11 and one language. If the species has a penalty to Int, subtract
2 points from a different ability instead.
Jedi Sentinel
Medium human Jedi 7/Jedi Knight 1
Destiny 1; Force 5; Dark Side 0
Init +10; Senses Perception +11
Languages As per species, plus one other language
Defenses Ref 23 (flat-footed 21), Fort 22, Will 23;
hp 76; Threshold 22
Speed 6 squares
Melee lightsaber +11 (2d8+6)
Melee unarmed +9 (1d6+5)
Ranged thrown lightsaber +11 (2d8+5)
Base Atk +8; Grp +9
Atk Options Lightsaber Throw
Special Actions Melee Defense
Force Powers Known battle strike, force slam, force stun, mind trick, rebuke (2),
Abilities Str 12, Dex 13, Con 12, Int 13, Wis 14, Cha 13
Talents Dark Side Sense, Resist the Dark Side, Deflect, Redirect Shot, Lightsaber Throw
Feats Force Sensitivity, Weapon Proficiency (lightsabers), Weapon Proficiency (simple weapons),
Force Training (x2), Improved Defenses, Skill Focus (Use the Force), Weapon Focus (lightsabers), Melee Defense.
Skills Initiative +10,
Perception +11, Use the Force +15.
Possessions lightsaber (self-built), Jedi robes