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RJ Grady

Alien Jedi Ace

CL 8

The Jedi ace uses the Force to become one with his starfighter. In times of peace, the Jedi ace acts as a protector, battles pirates, and explores the galaxy. In times of war, they take on enemy starfighters and even cruisers.

Apply the traits of the alien species to this Jedi. If the species has an Int bonus, add Knowledge (physical sciences) +11, and one language, and increase Mechanics to +11. If the species has an Int penalty, remove Mechanics. If the race has a Dex penalty, subtract 2 points from a different ability score instead.

Alien Jedi Ace

Medium Jedi 7/Ace Pilot 1

Destiny 1; Force 5; Dark Side 0

Init +6; Senses Perception +5 (Use the Force +16)

Languages As per species, plus one other language


Defenses Ref 24 (flat-footed 22), Fort 21, Will 21;

hp 75; Threshold 21


Speed 6 squares

Melee lightsaber +10 (2d8+6)

Base Atk +7; Grp +8

Atk Options Point Blank Shot

Special Actions Dodge

Force Powers Known battle strike, farseeing


Abilities Str 12, Dex 14, Con 12, Int 12, Wis 13, Cha 14

Talents Deflect, Redirect Shot, Force Perception, Force Pilot, Vehicular Evasion

Feats Force Sensitivity, Weapon Proficiency (lightsabers), Weapon Proficiency (simple weapons), Force Training (x1), Vehicular Combat, Point Blank Shot, Skill Focus (Use the Force), Weapon Finesse, Dodge.

Skills Knowledge (physical sciences) +10, Mechanics +10, Pilot +11, Use the Force +16 (may substitute for Pilot, uses of Perception, Initiative when piloting).

Possessions lightsaber (self-built), Jedi robes