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RJ Grady

Duros Mercenary

CL 2

Duros are well known as spacers. Some have a talent with a blaster, and travel the galaxy in search of adventure.

House rules: For the official version, remove Skill Focus (Pilot), reduce Pilot to +10, and note that that Duros may reroll Pilot checks.

Duros Mercenary

Medium Duros nonheroic 3/Soldier 1

Init +10; Senses Perception +1

Languages Basic, Durese, Huttese


Defenses Ref 18 (flat-footed 14), Fort 14, Will 10;

hp 13; Threshold 14


Speed 6 squares

Melee unarmed +4 (1d6+1)

Ranged blaster pistol +7 (3d6+2 energy)

Base Atk +3; Grp +6

Atk Options

Special Actions expert pilot


Abilities Str 12, Dex 16, Con 10, Int 12, Wis 9, Cha 8

Talents Weapon Specialization (pistols)

Feats Armor Proficiency (light), Weapon Proficiency (pistols, rifles, simple weapons), Martial Arts I, Skill Focus (Pilot) (B), Weapon Focus (pistols)

Skills Initiative +10, Pilot +15

Possessions padded flight suit (+3 armor bonus and +1 equipment bonus to Fortitude), blaster pistol, comlink