The Rebel Alliance depends on the bravery and skill of its pilots to withstand the Empire's numerical superiority. Rookie
pilots hope to survive long eough to be assigned to a superior craft such as the B-wing assault fighter or the agile X-Wing.
Rebel Pilot
Medium human nonheroic 3
Init +1; Senses Perception +6;
Languages Basic
Defenses Ref 13, Fort 11, Will 10;
hp 7; Threshold 11
Speed 6 squares
Melee unarmed +2 (1d4)
Ranged blaster pistol +3 (3d6 energy)
Ranged frag grenade +2 (4d6, 2 square burst)
Base Atk +2; Grp +2
Atk Options
Special Actions Vehicular Combat
Abilities Str 10, Dex 11, Con 11, Int 11, Wis 10, Cha 10
Feats Armor Proficiency (light), Weapon Proficiency (pistols, simple weapons), Vehicular Combat, Skill
Training (Perception); Weapon Focus (pistols) (H)
Skills Merchanics +6, Perception +6, Pilot +6
Possessions padded flight suit (+3 armor bonus, +1 equip bonus to Fort), blaster pistol, 3 frag grenades;