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RJ Grady

Rebel Pilot

CR 1

The Rebel Alliance depends on the bravery and skill of its pilots to withstand the Empire's numerical superiority. Rookie pilots hope to survive long eough to be assigned to a superior craft such as the B-wing assault fighter or the agile X-Wing.

Rebel Pilot

Medium human nonheroic 3

Init +1; Senses Perception +6;

Languages Basic


Defenses Ref 13, Fort 11, Will 10;

hp 7; Threshold 11

Speed 6 squares

Melee unarmed +2 (1d4)

Ranged blaster pistol +3 (3d6 energy)

Ranged frag grenade +2 (4d6, 2 square burst)

Base Atk +2; Grp +2

Atk Options

Special Actions Vehicular Combat


Abilities Str 10, Dex 11, Con 11, Int 11, Wis 10, Cha 10

Feats Armor Proficiency (light), Weapon Proficiency (pistols, simple weapons), Vehicular Combat, Skill Training (Perception); Weapon Focus (pistols) (H)

Skills Merchanics +6, Perception +6, Pilot +6

Possessions padded flight suit (+3 armor bonus, +1 equip bonus to Fort), blaster pistol, 3 frag grenades;