The Rebel Alliance welcomes members of all species.
Species: Select a species and add the appropriate abilities and modifiers. If the speices has an Int bonus,
add Perception +6.
Rebel Alien Pilot
Medium nonheroic 3
Init +1; Senses Perception +1;
Languages Basic, species language;
Defenses Ref 13, Fort 11, Will 10;
hp 7; Threshold 11
Speed 6 squares
Melee unarmed +2 (1d4)
Ranged blaster pistol +2 (3d6 energy)
Ranged frag grenade +2 (4d6, 2 square burst)
Base Atk +2; Grp +2
Atk Options
Special Actions Vehicular Combat
Abilities Str 10, Dex 11, Con 11, Int 11, Wis 10, Cha 10
Feats Armor Proficiency (light), Weapon Proficiency (pistols, simple weapons), Vehicular Combat, Skill
Training (Mechanics);
Skills Merchanics +6, Pilot +6
Possessions padded flight suit (+3 armor bonus, +1 equip bonus to Fort), blaster pistol, 3 frag grenades;