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RJ Grady

Imperial Army Sharpshooter

CL 3 

Troopers who excelled at marksmanship might receive special training as Imperial sharpshooters. Sharpshooter squads were part of the Imperial Special Forces. Individual sharpshooters were often assigned to augment other types of squads, such as engineering squads.

Imperial Army Sharpshooter

Medium human nonheroic 6/Soldier 1

Init +9; Senses Perception +10 (low-light vision)

Languages Basic


Defenses Ref 14 (flat-footed 13), Fort 14, Will 11;

hp 27; Threshold 14

Speed 6 squares

Melee unarmed strike +5 (1d4)

Ranged blaster rifle +7 (3d8 energy)

Ranged light repeating blaster +2 (3d8 energy, 2 square burst) with autofire

Ranged light repeating blaster +5 (3d8 energy, 2 square burst) with autofire, braced

Ranged stun grenade +6 (4d6 stun, 2 square burst)

Base Atk +5; Grp +5

Atk Options Point Blank Shot, Careful Shot

Special Actions


Abilities Str 11, Dex 13, Con 12, Int 10, Wis 10, Cha 8

Talents Demolitionist

Feats Armor Proficiency (light), Point Blank Shot (H), Weapon Proficiency (pistols, rifles, simple weapons), Weapon Focus (rifles), Skill Training (Mechanics), Careful Shot;

Skills Initiative +9, Mechanics +8, Perception +10;

Possessions blast helmet and vest (+2 armor) with helmet package, blaster rifle with scope, 3 stun grenades, comlink, detonite and timer. One sharpshooter in each squad also carries a light repeating blaster.