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RJ Grady

Red Guard

CL 7 

The Red Guards were formed at Palpatine's insistence, replacing the Senate Guard's protection with a private security force of his own selection.

House Rules: Add +1 to Reflexes due to Armored Defense.

Red Guard

Medium human nonheroic 6/Soldier 5

Destiny 1; Force 5; Dark Side 1;

Init +11; Senses Perception +11 (low-light vision)

Languages Basic


Defenses Ref 20 (flat-footed 18), Fort 17, Will 14;

hp 54; Threshold 17

Speed 6 squares

Melee force pike +10 (2d10+6)

Melee unarmed strike +10 (1d6+4)

Ranged blaster pistol +10 (3d6+2 energy)

Base Atk +9; Grp +11

Atk Options

Special Actions Harm's Way


Abilities Str 14, Dex 13, Con 12, Int 10, Wis 9, Cha 8

Talents Harm's Way, Armored Defense, Juggernaut

Feats Armor Proficiency (light, medium), Weapon Proficiency (simple, pistols, rifles, advanced melee weapons), Quick Draw, Skill Training (Pilot), Martial Arts I (B), Point Blank Shot, Precise Shot.

Skills Initiative +11, Perception +9, Pilot +11

Possessions ceremonial armor with helmet package, force pike, blaster pistol